![]() ![]() ![]() My pack is still WIP and some blocks are lacking, so you’re effectively mixing 512x textures (or whichever resolution you’re using) with the original 16x ones. Best known example is SEUS PTGI from Sonic Ether which displays garbage in the reflections if the reflected blocks don’t match the specified resource pack resolution in the shader parameters.Īs my pack currently comes in 3 different flavours (512x, 256x and 128x) you might run into issues if you use one of those shaders. ![]() Quick notice if you want to use my Vanillaccurate pack with some shaders.Ī few of them ask you to specify the resource pack resolution in order to compute correct reflections. PLEASE READ THE WARNING NOTE BELOW BEFORE DOWNLOADING THE UPSCALED VANILLA PACKS ![]()
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